We can make sure our precious workers are not idly lying around and sleeping. If a coworker in the whole company does not find a green point, he simply falls unconscious and then lies in a coma for several minutes instead of recovering in about 30 seconds.īeing able to get lots of green points and make sure they replenish quickly is extremely important. Whenever a worker is exhausted, he goes into a break room to a device with a green dot, gets a refreshment, and generates rest. Or they may be white, then we have set up too many machines and exceeded the maximum capacity of the room. They can be green, the slot is loaded, and a worker can pick up something. These points can be black, then the slot is empty. If you look at them, the coffee machine has 3 points on top and the snack machine 4. The two important devices for the break room are the coffee machine and vending machine. Update: In one of the last patches, the former maximum of 10 was removed, so now it makes sense to build more machines if you want to. This means that no matter how many coffee machines or vending machines we place in the room, unlimited supplies will not accumulate. It is absolutely irrelevant how big he is. I’ll explain exactly why.Īn important point that is not well understood in the game is that a break room has only a capacity of 10, I’ll explain more precisely. In the beginning, a break room may be smaller, but over time we need larger and several break rooms. Our employees will otherwise fall over exhausted and then sleep on the floor forever.Ī staff room should not be too small, as we should put about 10 or more units in there over time. The staff break room is extremely important because it is responsible for the recovery of our exhausted staff. Optimize break room, employees fall asleep Optimize break room, employees fall asleep And the bigger the green part of the beam, the farther the work on the project is, as it actually should be. The redder, the farther back.Īnd if they are well in time and ready faster than necessary, some green will be displayed. As a result, all intermediate materials on the machines are sorted up and our time order gets better chances to be completed quickly enough.įor multiple concurrent time orders, I always recommend sorting them in such a way that the one with the least remaining time comes to the top and those who have a little more time than the second or third are on the list.ĭid you know that the colors on the timeline progress bars indicate how well you are on time? If your people hang somewhat behind, the progress bar will be partially red. To reorder this, we should always sort our time orders up with the orange main priority button. Thus, all production steps of the new orders on all machines are always “the last” in the respective list. Right on the edge, we have an order list. And if we can not handle the production in time, we usually stay on some of the goods and the cost of doing so. But they always have a special risk because they have a time limit. Our customers always have particularly lucrative orders for us. This marks the room completely for demolition, confirms, and the room will be torn down.īy the way, you can also tear off doors directly if you click on them with the right button and select to tear them down. To completely demolish an empty room, we simply have to click on the floor once in the middle of the room with the leveling tool. Here I tried it out for a while until I found out. Somewhat more complex is the tearing of entire rooms. This can all be done in one go, in the end, confirmed and the construction workers move in to rebuild the space. Then simply remove the wall between the existing room and the new construction site using the leveling tool. With the wall tool draw a frame, set the door, order, wait, done.īut if we do not want a new room, but only want to expand and enlarge an existing room, we have to plan a second room next to it. With the renovation tool, we can build new rooms, which actually explains itself. The building tools must first be unlocked in the research.
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